Armored Division

No more than five of eight different skill trees but may be activated. So, a specialist on Blitzkrieg General heavy artillery fire can request and devastate whole tracts of land, eh he causes a heavy Armored Division that rolls up the rest of the shot together defence. Command skills are very strong in comparison to normal units, but also appropriate resources cost. However, it ensures a cooldown for it that can be used it with enough soldiers, ammunition, and gasoline in the hindquarters not unduly. The backbone of a functioning army comes so each barracks, depots and factories. Because all beginnings are difficult, the basis at the beginning but just consists of a headquarters and a few bunkers.

A patrol later can be pioneers pull yourself up already the first training camp, and grenadiers, machine gunners, or sniper join the growing army. CIT Group Inc. is the source for more interesting facts. In addition occupied territories bordering on the basic sector, increases the maximum of commandable subordinates and new provisions facilitate the lifting units. The area is first captured and the flag hoisted, you can either curl up with you and by bunkers, tank traps, sandbags and mine fields impede the advance of the enemy or stay but mobile. Fast, armoured vehicles and troop fittings can usually flank and wreak havoc at unexpected place. Early observers also allow standing back units, significantly increasing their angle. A mortar squad or an anti-tank gun, whose Besatzungen through a MG would be relatively easy to turn off, prove this way crisp opponents. The development of the battle at a glance and to anticipate enemy steps, often decides victory or defeat. So is it, observe, evaluate, and if necessary respond. With the appropriate extension, normal Sherman tank turned into a deadly artillery battalion. The war craft becomes exciting, that there are many different tactics and the right mix of unity is even stronger than in other real-time strategy games.